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Writer, Photog, Anxious | Bylines: New York Times, Washington Post, Rolling Stone, GQ, Esquire, ESPN, SI, WSJ, Parade + more. http://www.scottwrites.com
Photo by Jed Owen on Unsplash

She’d be sitting right there, across the table in the armless, high-back chair. Her blonde hair tied up in a ponytail that reached all the way down to the back of her knees, if she ever let it out.

She’d have rushed to the table just in time to scold one of the little ones for sneaking a spoonful of mashed potatoes before we all bowed our heads to say “grace.”

She’d sit for about three minutes, enough time to fill her plate and pour a small glass of White Zinfandel before she got up for the first of at…


The Future of Interactive Games Is Scarier Than You Think

‘Until Dawn’ Gives Horror Movie Fans the Chance to Create Their Own Nightmares

Until Dawn is certainly not the first interactive video game to give players the chance to essentially sit in the director’s chair and change the fate of the narrative, but it’s easily the first one to execute it as well as it does.

Developed by Supermassive Games and published by Sony Computer Entertainment, the PS4-exclusive game sticks close its horror roots by dropping eight teenagers into an unforgiving environment (where something tragic happened a year prior) and putting them through hell.

Yet, despite the game’s adherence to well-worn horror movie tropes, Until Dawn tackles them in a unique way…

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